

It now works and shows the correct icon for the skill or magic. The icon that would be shown here by default is the one in the image at the top of this thread. Meslek,Gsterge,Hud ve Daha Fazlas Burada Servidor de ROLEPLAY na. 5 years ago server Added animated textures to decal system. MTA San Andreas, Map, Skin, Ara, Mod, Dm, Rpg ve Panel Script Paylam Sitesi. 5 years ago res Added animated texture support. 3544a02 on 82 commits client Added animated textures to decal system.
#MTA RPG HUD CODE#
You overwrote the icons for the system by making your own iconset. GitHub - Samake/MTA-RPG: An multitheft auto diablo style gamemode master 1 branch 0 tags Go to file Code Samake Added animated textures to decal system. Im using the HF2 textures so when I use this script it gives me the null icon for when I try to attack.ĭoes anyone know how I change the values for the icons I managed to change the noaction icon from a random sword to an orb but I wasnt able to find a specific value for the action icon.
#MTA RPG HUD SKIN#
Mta Rpg Hud System Skin Graphic WillĪltering those on the windowskin graphic will change it in the HUD. Im not entirely sure if itll work, and Im not really in a position to test, so give it a shot. Yanflys Battle Engine Ace does come with the exact same graphical HUD, but not the same customization in terms of the gauges. Man, it would be great to have that Yanfly script that displayed FacesStatus in the default battle window. In addition to this simple request, I decided to make this HUD compatible with other scripts for maximum awesomeness. You can change some simple aesthetic options in the configuration.įrom top to bottom, the screenshots are the normal HUD, drawing HP and MP the normal HUD with some tags in the actors noteboxes to make specific gauges drawn the same HUD working with Neo Gauge Ultimate the HUD with one actor having no gauges drawn (yeah, you can do that) and the same HUD during the action.īut be aware that I do have schoolwork, so dont expect everything done within a day.īecause Im lazy, I simply extracted the HUD from YEA Battle System and made it work on its own.
